Rosehost

Overview

A small town in The Dawn Empire

History & Mentions

§ Interactions
Session 26 Korrigan starts to pace around Halfbie, trying to get a better view and figure out who they are, not caring that this made halfbie a bit uncomfortable. Carrying on, Halfbie explains that they don't know how they got here but would love to tag along with the group until they can figure out what is happening. The group agrees, but not before Mordecai cattily says, "Oh, and I bet you want to go to a library to learn it as well" " referencing Chenri's usual solution to these sorts of problems. Without missing a beat, Halfbie explains either a library or a guide will do. Looking off into the distance, they can see a small plume of black smoke rising up from behind some hills in the direction of Rosehost. Korrigan says that if halfbie was on an airship that crashed, then it would make sense that the black smoke might be from that. "Unless they're lying", Mordecai added quietly.
Session 26 As The Party are all getting into the carriage, korrigan asks Halfbie where they are originally from, and after a thing, they explain they are from a small island town called Paraton in Kearlin Atoll, a nation none of The Party had ever adventured to or heard of. Before the carriage starts to move, Halfbie is told in no uncertain terms that they are not to touch anything, especially any old books or notes (Referring to Chenris' notes and items). Halfbie promises they won't. It was about a half-a-day journey from what was Dawnhaven to Rosehost, and the airship was a few hours from the town. Along the way, Korrigan asks why they don't think they're part of the fey when they have the features of one.
Session 26 An hour after Rosehost, they all reach the remaining frame of the airship, with parts still on fire and a shattered crystal found in the centre of the wreckage. On the walls that hadn't burnt down, the Strixhaven logo could be seen, immediately raising suspicions of Korrigan and Mordecai. While investigating, Aidan is able to confirm that the ship is not the same one from earlier in their adventure. Upon seeing the dead bodies, Mordecai goes incredibly quiet as he tries to hold back his panic. They all begin to edge close (Mordecai less so) to try and learn more from the wreckage. Halfbie takes this time to analyse the magic around the ship and learns that there are faint traces of strange magical energy, information Korrigan instantly links to the large wave of magic that spread out from Dawnhaven after Velthis 's work. Halfbie also realises that that crystal absolutely shouldn't have shattered since they're quite durable and important to keeping the airship in the air. Mordecai
Session 26 Looking at the airship in more detail, Halfbie starts to remember weird visions of cults and needing to save people. Once hearing this, korrigan immediately comes up with a theory that maybe the crystal chatting from the magic of magic wave could have caused Chenris' and Halfbie 's memories to somehow fuse together, explaining the weird pockets of knowledge they have. Throughout this whole process, Mordecai is notably hesitant to call Chenris by name, referring to them as 'you know' or 'the old man'. With little to garner from the wreckage, they decided to head back to Rosehost since it was getting late. Before getting back into his carriage, korrigan took one last good luck at the scene, but more importantly, he was also looking for Xekai. Korrigan had some questions for the man, and he was angry he hadn't gotten them already.
Session 26 When heading back to Rosehost, The Party tried to plan what to do next, but the decision eventually broke down as neither Mordecai nor Korrigan could decide as they kept thinking about how Chenris would have loved to go to Itone Isles and if he couldn't go then what was the point? Eventually, they decided to go to Itone since that's where all clues were leading, so they felt obligated to go. Halfbie tried to cut the tension by saying, "If it helps, I would also find Itone fascinating", with a smile, it was not well received, with Mordecai even mocking them. Still feeling quite hot-headed, Mordecai snarkily asked what they could even do. Not to be deterred, Halfbie excitedly explains that they love magic, researching and tinkering with things. Upon hearing these, they begrudgingly invite halfbie to join them until they can figure out what is going on. Before halfbie could accept, they heard a voice speak in their head, telling them to join the group. They immediately start looking around to try and find the source of the voice but failed to do so, and korrigan makes a comment on how they look like they're on drugs.
Session 26 They stopped to rest at Rosehost; everyone flashed their Adventurers Guild tattoos at the front desk to gain entry until Halfbie revealed he didn't have any such tattoo. The receptionist flatly tells them that the fee is 50 Gold - Money Halfbie did not have. Aidan and korrigan offered to pay the fee, to which halfbie thanked them deeply and offered up the three pieces of gold he owned for the payment. With the fee paid, they all get a good night's sleep. The next morning, while eating breakfast, Korrigan gathers everyone but halfbie for a huddle (halfbie doesn't notice at all), and Korrigan states that there are a lot of parallels between chenris and halfbie and they should test him by making him do the directions. They call halfbie and ask if they could navigate them to Baytown. When he asked, he suddenly remembered that he was mapping when the purple light hit and caused the ship to crash. He explained his hesitation but eventually said they'd, do it. Halfbie navigates the next leg of their journey perfectly causing most of The Party a lot of confusion.