Paul

Overview

A Human who runs the mines under Old Earthgrog. he seems to be quite a mischievous character as the first thing he did with the party was send them on a wild goose chase around the mines. He is currently quite concerned about the future of his town now that Dawnhaven has disappeared.

History & Mentions

§ Interactions
Session 64 Manager Greg said that Mordecai was absolutely not allowed to use that name and would now be called 'Paul'. Mordecai tried to brush past the manager's rudeness and asked whether they needed any help in the kitchens. Manager Greg instantly looked appalled at the suggestion and claimed that only Gregs could gain entry into the kitchen. Mordecai tried to claim theirname was Mordecai but the manager denided Mordecai's claim and insisted their name was Paul.
Session 64 Their conversation was momentarily broken up by Manager Greg asking if anyone had seen Paul, as they had seemed to disappear. Mordecai explained that they had seen a disgruntled worked leave the shop before they came in, but they seemed to have been killed in the streets. The manager proceeded to scream 'NOOOOOO!!' in a dramatic fashion before realising he was more upset about losing the apron.
Session 40 Halfbie smugly explained their genius plan before they all went inside the mines, which were essentially the only notable thing in the town. Inside, they approached the first person they could find and asked him to point them in the direction of the man who ran the mines. He gave them complex and annoying instructions on how to get to Paul, who ran the mines. After following the instructions, they returned to the same room they started in. Halfbie immediately connected the dots and greeted the man as Paul. he chuckled and returned the greeting.
Session 40 After a quick chat, Paul revealed that there was an area of the mine that none could get to as all of the Automatons in the area guarded it, hurting and even killing people who got too close. The Party convinced him to take them there, where they were confronted by an empty corridor. They then quickly entered a set of heavy doors at the other end of the corridor. On the other side was a ginormous circular room. In the middle was a large coffin ornamented with gold and intricate carvings. Around the outside of the room were many, many Automatons in what seemed to be a low power state. Approaching the coffin in the middle, they found it had three buttons on it. One red, one orange, one green.