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This is a read-only version of the Ashen Campaign Vault, designed to make finding, reading, and sharing campaign information easier without setting up Obsidian.
Sessions
| Session | Saga | Summary |
|---|---|---|
| Session 66 | 8th Saga - Gutenous Guardians | The party barely defeated the Aspect of Ebis Daro in a brutal battle, only to face the devastating arrival of Ebis himself, who converted the fallen soldiers into Ash Spawn and forcibly transformed Viktor's cloak's psychopomp into a corrupted minion. Ebis spared Viktor as a messenger, leaving the party to grapple with the horrific aftermath and the impossible question of how to defeat him. |
| Session 65 | 8th Saga - Gutenous Guardians | The party grappled with the aftermath of Myst and the unnamed New Gods' death, with Halfbie struggling under Chenris's control while Mordecai and Halfbie spoke through song and puppet theater. As Viktor bargained with Chenris for information about Haldir's plans, Ebis Daro detected the scrying attempt and launched an assault on Blackwall with an Ash Spawn army and the terrifying aspect. |
| Session 64 | 8th Saga - Gutenous Guardians | Halfbie loses their memories and briefly abandons the party, eventually rediscovering the truth through a surreal psychic encounter, while Mordecai uncovers Denola’s killer within Greg’s Bakery. As chaos erupts with a destroyed tower and a dying New God, the party is forced into a brutal decision, sacrificing a child to save countless lives. |
| Session 63 | 8th Saga - Gutenous Guardians | The party took Cas on a field trip to a prophetic bakery and a pub, where they joined the Merchants' Guild, before returning home to find Halfbie's room covered in more magical equations. A tense interrogation of Chenris under truth spells revealed little about his plans, then Halfbie woke up with total amnesia, and the party discovered Denola's dead body in the town square. |
| Session 62 | 8th Saga - Gutenous Guardians | The party returned to Blackwall with a million gold and a new commander, Kase, only to discover the three "New God" children now living in the tower. As Halfbie sleepwalked into covering their room with indecipherable magical theorems, Drache made a fey pact in his dreams, and Mordecai bonded with Cas, accepting her for who she is rather than trying to "fix" her. |
| Session 61 | 7th Saga - Winter Warriors | The party defeats Auric, outplays Astra for a huge reward, and Mordecai confronts their past in a fiery turning point that sets up future conflicts. |
| Session 60 | 7th Saga - Winter Warriors | The party rescues the New God eggs using Bags of Holding and secret tunnels, only to receive a chilling warning that Mordecai’s father must not be stopped, no matter the cost. As hostage-filled airships arrive and Astra sacrifices herself, the party finally stands ready to face Auric.The session is still being written by Sam. |
| Session 59 | 7th Saga - Winter Warriors | The party infiltrated a dragon-centric R&D facility, discovering horrific experiments on dragons and a mysterious liquid connected to Drache's past. After a tense confrontation with two reality-warping "New God" children guarding captive dragons, the party befriended the kids, rescued a golden dragon egg, and hatched a new one ally named Cas. |
| Session 58 | 7th Saga - Winter Warriors | Mordecai successfully infiltrates the fort’s engineers and discovers the artillery’s key weakness: without heat, the cannons are likely to fail in the cold. At the same time, Viktor learns grim truths about death, resurrection, and his cursed cloak, while the party uncovers the fort’s lava-heating system and begins planning sabotage. |
| Session 57 | 7th Saga - Winter Warriors | The party woke in Astra Goldmark's home to find Halfbie in rough shape after a chaotic night. They debated whether to proceed with their raid on the Golden Fort, now that their presence was known. Halfbie stressed the importance of dismantling the fort to free the seas and uplift nations. Despite initial concerns from Mordecai and Drache, they agreed the raid could positively impact the political landscape. They acknowledged the inevitability of collateral damage but decided to spare fleeing civilians. |
Information Revealed Out of Sessions
| § | Information |
|---|---|
| Session 46 | James Absolom later revealed out of session how the Antimagic Field worked. Essentially Malachi Darkthorne † had reengineered The Tower to force all magic in the affect area to go through it rather than just straight from The Realm of Mana to the material plane. He could then hook into the tower and control which spell happened and what didn't. this is also how he was able to hear Mordecai speak while they were turned into gold as he could understand all magical communication happening within the tower's reach. |
| Session 27 | James Absolom later revealed that the harengon is now dead and dragons in the image are The Black Dragon and Niaross † - not The Gold Dragon like what was originally suspected. |
| Session 26 | James Absolom revealed before the session that we had seen the Xekai symbol recently |
| Session 26 | The airship at the start was from the OFC holding OFC ship from The Desert |
| Genevieve † | James Absolom revealed that Genevieve †'s long lifespan was a result of a crystal mentioned to be in her office. He was trying to direct The Party to investigate further but they became fixated on the find her her lover instead. Before he could get them back on track they became incredibly drunk and awoke in Lost Haven. |
| Ashira Yelris † | James Absolom revealed that Ashira died because she gave up the emerald swan amulet when her daughter was born. The amulet was keeping her alive. |
Books & Documents Reading List
High Priority —These documents are necessary to understand the campaign's key themes. Not reading these may cause confusion or a lack of understanding of common theories.
Medium Priority - These documents are pertinent to understanding the story but can help explain things that are happening in the background, which may influence the story
Low Priority - These are books that are still good and contain helpful information, but you don't need to read them to understand what is happening
Unimportant Priority - These documents won't appear in this table below but can still be found in "Books, Documents & Artefacts" for you to read at your leisure
Recently Modified
Recently Created
Tagged as Having Incomplete Or Out-of-Date Information
| Note | Date of Tagging |
|---|---|
| Session 35 | April 21, 2026 |
| Alfred Go Fish | June 06, 2026 |
| Better Blackwall | May 26, 2026 |
| Blackwall | July 11, 2026 |
| Divine Harpies | September 27, 2025 |
As always, you should talk to James Absolom if you have any ideas or thoughts relating to the campaign. NEVER keep secrets from the DM. This is a collaborative storytelling game, and it only works well if the storyteller knows what's happening. They might even be able to make it happen better than you expected.
† denotes that this character is dead.
‡ denotes that the circumstances around this character's death are strange or unusual.
We have made a point of never officially putting daggers on people unless we are outright told by James or in an official text.