Snowport

Overview

A city ruled by The Golden Fleet. Known for being chaotic and a harsh place to live. The first was mentioned near the start of the campaign in Session 00 as a potential way to get out of the OFC.

History & Mentions

§ Interactions
Session 52 Using their hand to block the sun's rays, Halfbie surveyed the scene before coming across a familiar face, Lil Boat Boy, the sailor who took them to Itone[^1]. After pointing the man out, Mordecai went over to say hi, and after a brief exchange and many introductions, the sailor agreed to take them to Snowport.
Session 52 They soon touched down in Snowport, a relatively small town with only a few general stores, a Halos Emporium, and a tavern or two to break up the monotony of the dilapidated houses. While Drache checked out the Tavern to see if they had any rooms available andtoseewhatAlestheyhad, Halfbie and mordecai ventured into the Halos Emporium. Halfbie was hoping to pick up a Spell Scroll of Silence.
Session 52 With Snowport so cut off from the rest of the Verdant Peninsula, all prices were much higher than halfbie had expected. They tried to bargain with the shopkeeper, but the Halfing stood steadfast in his pricing. Halfbie quickly called after Mordecai to see if they could work their magic. Mordecai, unusually flustered from being put on the spot, said that Halfbie was mentally challenged, and Mordecai was their career. Mordecai explained that halfbie had been tasked with getting the scroll to help build their confidence.
Session 52 Approaching one of the hunters, he asked if they could tell him about navigating through the forests around Snowport. The hunters explained that if you wanted to travel, there were two options: walk along the coast and risk being robbed by the golden fleet, or walk through the forest. However, without a knowledgeable guide, they wouldn't last more than a day before they got lost and died, or were 'attacked by the...wildlife'
Session 52 "Snowport is going to be fun", said Halfbie coyly.
Session 01 The party escapes The Not World and heads east to the last page where they find the house and the not world. Inside the family is currently building the familiar house. The Dawn expanded their empire and the family moved from their house in Snowport. They got here by being smuggled in with the help of Captain Red Beard.
Session 00 Their quest for the ritual pages took them repeatedly into The Black Woods, each time arriving at a clearing with a house in various stages of decay. Each mission brought them closer to the house's original state, revealing more of its history and its occupants’ tragic past. On their second-to-last mission, the party encountered a man building a home alongside his pregnant wife and child. The man recounted a harrowing tale of leaving Snowport and making a deal with Chronovorus to survive a treacherous sea journey. In exchange for safe passage, the god claimed their second-born child, an act that still haunted the family. The party acquired the page but left in stunned silence, burdened by the cruelty of the god and the suffering he inflicted.