Silkhorn
Overview
Silkhorn is a small fishing village found to the west of the OFC that has been left in a terrible state after the 4th Dawn vs Ehobel War.
Notable Information
- The Party wasn't welcome in the village after committing several acts of mild disrespect such as trespassing in the goblin's bar, destroying their quest board and general tomfoolery. As the leaders of the OFC, they are now allowed back in the village.
- Sometime before The War for the OFC's Freedom, Azel arrived in Silkhorn and began to stoke up racial hate, blaming the town's misfortunes on other races. He managed to stoke up so much hatred that they hung many Goblins (Goblin Mafia or not) and many of the foreigners. Captain Bridges tried his best to contain the hate but this only stoked the flames of hatred and caused riots. He was later killed by Steve Ulan, who then formed The Hero Cult.
History & Mentions
| § | Interactions |
|---|---|
| Session 23 | Xekai's purple portal opens just outside of Yakawa, and off in the distance they can see Wurinn Fuuldrusch drawing in the mud with a stick as he waits for them. Aiden Knight decides not to go through the portal, instead opting to travel to 'Blackwall to cure his Mummy Rot at the Temple of Seraphina and ensure the horse and carriage are safe. Drache rushes up to meet them and exclaims that they look like shit and that he only left them for a few days. Mordecai Reverence runs up to meet him gives him a massive hug and starts to explain the events of the last few days with Steve Ulan's cult in Silkhorn, The All-Father Temple and The Pyramid. Drache is shocked that they attempted the Pyramid without him, but Kal The Korrigan † explains that it was necessary as the Mummy Lord was becoming more active. He also asked if he got the message he sent with Animals Messenger about their plans, but Drache has no recollection of ever receiving the message. |
| Session 19 | After the events of the last session, The Party are approaching the docks of Silkhorn to find Wurinn Fuuldrusch waiting for them, somehow making it there before them. Mordecai Reverence gives him a big hugs and starts to catch him up on what happened in Caalona. while this is happening, Kal The Korrigan † decides to write down their priorities on a list called "What good in the world can we do" with the top of the list being to help drache break out Emmeline. |
| Session 12 | The Party regroups with drache and Korrigan, chenris finding out that the Goblin Mafia have put out a hit on The Party because the goblins blame the group for their invasion of Steelwick not going very well. They leave for Silkhorn as soon as possible and make the illegal crossing route legal so its ok. There's now a small cult that's popped up in Silkhorn lead by Azel †. He has capitalised on the hatred of the other races and used that to gather people to follow him. The Party infiltrate his church where they find out he has been kind with people and offered them food while preaching about hatred, which is how he has gathered so many followers. This makes The Party very concerned and they send a messenger to Steve Ulan to investigate into the cult in their absence. They find the person who crosses the water and get in the boat and head for Ehobel. |
| Session 00 | Despite their victory, the cult leader escapes, leaving the party frustrated and on edge. Captain Bridges, taking charge, offers to escort them to Silkhorn for rest and recovery, noting the cult’s heinous deeds and his regiment’s efforts in dismantling their operations. The group, with no memory of how they ended up in the cult’s clutches, reluctantly agrees. As they march toward Silkhorn, Bridges repeatedly asserts his name and authority, leaving the group to ponder the mysteries surrounding their capture and the challenges still to come. |
| Session 00 | The journey to Silkhorn, led by Captain Bridges, offered the group a chance to reflect on their escape and bond amid the tense atmosphere. The quiet forest trail, marked by dappled sunlight and the faint scent of the sea, provided a deceptive calm. As Bridges shared the region's history, the group learned of the Organisation of Free Cities (OFC) and its unique credit-based economy, posing a challenge to their reliance on gold. Entering the weathered port town, the adventurers found its resilience remarkable despite its scorched buildings and wary inhabitants. At the Adventurers Guild, they secured membership and lodging while navigating strict regulations, including a law against unlicensed magic. Chenris complied, purchasing a licence, but Mordecai defiantly refused, setting the stage for future complications. |
Trivia:
- The arm of a seemingly noble man with a significant credit count was left just outside the walls before The Party left.